
- Bouncing balls game stick figure how to#
- Bouncing balls game stick figure code#
- Bouncing balls game stick figure professional#
It is hard to explain exactly why but it is fun bouncing the balls into the gameboard. Fortunately Bounce-Off is one of those games that turn a really simple concept into a surprisingly fun game. Generally you wouldn’t think that such a simple concept would make for a very good game. That is basically all there is to Bounce-Off. Players are trying to get their balls to land in neighboring spaces in order to match the pattern on the current card.

Basically the premise of Bounce-Off is players bouncing ping pong balls of the table trying to get them to land in the gameboard. While the comparison to Beer Pong may not be perfect, I think it is a pretty good starting point for describing Bounce-Off.
Bouncing balls game stick figure how to#
I learned how to build and map the game logics in an object oriented way.This player/team has acquired three cards so they have won the game. I learned how call one class function into another class and how to encapsulate the functionalities of each class. I learned how to check intersection of two objects. I learned how to create a list of objects and renders on the screen at random positions. In this mid project I learned how to move objects with different speeds and directions. Rect(MarblePosition.x,MarblePosition.y,MarbleWidth,MarbleHeight)

MarblePosition = new PVector(width/2,(height-MarbleHeight/2)) Marble(float MarbleWidth,float MarbleHeight) Marble class for displaying marbles at the top of the game screen

If(dist(MarblePosition.x,MarblePosition.y,) marbleaims īall.acceleration = (-1) Text("You lost the ball! Game Over!",width/2-200,height/2) If(MarblePosition.x>(width-(MarbleSize/2))|| MarblePosition.x(height-(MarbleSize/2)) || MarblePosition.y height-(Marble.MarbleHeight*2)) Groove = minim.loadSample("collision.wav")
Bouncing balls game stick figure code#
The addition of more speed and velocity if the ball is hitting the stick at same position was challenging for me.īelow I attached my final code including data class along with setup and draw function. It was challenging for me to display marbles on top of the screen at random positions. I faced little problem when detecting collision between ball and marble. It was challenging for me to move the ball with random speed and velocity. It was challenging for me to give different direction to ball and to simulate the direction based on the collision of ball on stick residing at the bottom of the screen. These are facts which inspired me a lot to implement ball bouncing game for my mid project.
Bouncing balls game stick figure professional#
The game rules are easy to understand and anyone can play this game without any professional training. The old game gadgets and devices always incorporate such small games i.e. The visualization of ball bouncing in computer graphics gives smooth and realistic touch to eyes and fun to visualize such graphics.

The ball moves randomly in any direction based on the collision of ball with the stick and touches the marbles at the top with different speed.Ĭhildren are always found of ball games and the bouncing of ball not only release stress but also gives opportunity for a healthy activity. The main logic behind this game is to remove all the marbles or tiles from the top of the screen by bouncing the ball towards it through a simple stick laid at the bottom of screen. Bouncing ball game is one of the old era game which is much popular and is easy to play.
