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Ftl terraforming
Ftl terraforming




ftl terraforming
  1. #Ftl terraforming install
  2. #Ftl terraforming mod
  3. #Ftl terraforming code
  4. #Ftl terraforming plus

Some planets are much easier to terraform than others. If you want a bit of realistic terraforming you should implement tiers. It was always kinda annoying how in games like Master of Orion how you get terraforming and then all in 30 turns every planet in your empire is terran quality.Ģnd - I want to go over some science about terraforming. Getting liquid water on the surface is the primary goal.I am watching quill18 gameplay video and he mentioned that terraforming is a late game technology.ġst - good. The key thing is getting an atmosphere capable of exerting enough pressure on the water to allow it to exist as a liquid.ĭoesn't really matter what that atmosphere is initially, that can be adjusted later. ('Eventually', as such impacts tend to be somewhat energetic and some fraction of any liberated useful matter could be flung off into space.)

#Ftl terraforming plus

The impacts themselves might also liberate any water trapped in the rocks, plus whatever was in the provided 'package'.Įventually this 'atmosphere' could become thick enough to allow the vapour to condense and form liquids. And that's an important distinction.īy throwing chunks of ice / ice comets at Ogygia (via Ismara's Sling) the resulting impacts would release all kinds of things, including water vapour. You wouldn't be throwing water at Ogygia though. The phrase "terrestrial planets" generally refers to worlds with a rocky/solid surface, a silicate mantle, and a metallic core.Īnd specifically in the context of our solar system it also refers to the innermost 4 planets. Quote from: Serenitis on December 31, 2019, 10:51:15 AM I don't think there's anything in the current lore of starsector which goes into any amount of detail about toxic worlds other than they're unpleasant and people generally don't bother with them.

ftl terraforming

The quality of which would dictate how fast it works. So it might be an idea if there's some manner of industry that will accomplish this that it would require a nanoforge to work at all in human timescales.

ftl terraforming

The only thing to be wary of with the last one is that by 'large quantities' we're talking somewhere in the region of 10 20kg. Posibly all these, with the exception of the 'mass ejections' would be useable as an abstracted means to accomplish this. This is a more effective carbon 'sink' than using hydrogen, but does not produce any water. Introduce large quantities of calcium & magnesium to the atmosphere, the resulting reaction would produce calcium & magnesium carbonates. Introduce large quantities of hydrogen to the atmosphere, the resulting reaction would produce carbon (probably as graphite) and water, which could be used to further the terraforming process.

#Ftl terraforming install

Install a solar shade to reduce the amount of radiation recieved by the planet, which will (eventually) condense the atmosphere and freeze the CO 2 into dry ice.Ĭould also be achieved by floating large reflective surfaces high in the atmosphere. Scoop up the gas however and dump it somewhere else.įling stuff at the planet and let the mass ejections jet parts of the atmosphere into space. You need to get rid of that gas somehow, there's two paths you can follow. Venus is ~90 atmospheres worth of carbon dioxide. To change the toxic atmosphere you need to know 'how' a particular planet is toxic before you can do anything.įor our purposes that's impossible, so we'd have to abstract it. I don't think there's anything in the current lore of starsector which goes into any amount of detail about toxic worlds other than they're unpleasant and people generally don't bother with them. Quote from: Mayan on December 24, 2019, 01:22:13 PM Greetings guys

#Ftl terraforming code

I am honored to know that my code give some inspiration and some of it even still in use I thank the contributors, i am sure Keld_Rhygar also here, to Boggled for taking the lead and credit me Maybe in the next week i could check issue about the ghost planet Unfortunately i will not able to contribute allot of effort myself due to stress in my personal life. To be honest you show here modding skills that i don't have myself, but you can ask me questions, and maybe i will share some ideas. (And i just really love terraforming fantasy ) * Forward thinking (that even far from mine to be honest)Įven so i am not playing starsector or any other games currently, i will be here from sometimes to see what ideas and lore there is here. * The art is beautiful (Miller-Urey Device looks shiny and the structures very cool) * Really nice collaboration here it is great

#Ftl terraforming mod

I am ashamed and guilty for leaving the mod alone (without any other dev), that was due to changes in my personal life. I am Mayan from the old terraforming mod.






Ftl terraforming